![]() I've never seen a shotgun or rocket launcher be this bad in this style of "old school" shooter. Even when it comes to the more effective weapons, they just didn't feel satisfying to use. As the game progresse, I was consistantly dissapointed whenever I picked up a new weapon. They felt bullet spongy in the beginning as well but I figured "hey, I only have the starting pistol and an SMG, the later weapons will probably pack more of a punch. I decided to play on hard and around halfway through the game just got annoyed with how bullet spongy the enemies were. I remembered the game being easy due to the healing skill which could be used without any resource required. With all the "boomer shooters" coming out these days, I figured it would be a good time to go and finally finish this game and now I see why I never finished it before. At the time, it was a breath of fresh air from the other shooters releasing at the time, going back to more "old school" gameplay. Rating: 8.5/10Ħ0% PCI remember playing this game when it came out and enjoying it but never finishing it. On the whole, absolutely recommended for FPS fans. It's arguably a good implementation (less jaggies without blurring beyond recognition) but it's still FXAA. I didn't take any of the ammo amount perks ("Armed" & "Dangerous" respectively), and didn't have issues with ammo drops, so I recommend staying away from the entire "Luck" perk tree. Some on Steam said if you restart the game this corrects itself, but in my case it didn't apply. Richman I gave me more money, like it said on the tin, but after getting Richman II the amount I got from piles of money was a third of what I was getting previously. If you dash down stairs or from a high position, the momentum can kill you. The engine is also.quirky, much as I like seeing engines other than Unreal. The larger demons are outright spongy if their HP would have been cut in half the game wouldn't have suffered (and this might have been counter-balanced with your ammo cap being halved but the balancing was a deliberate choice). The dialogue in the game is not going to win any awards, and I'd argue half of it could be cut without losing much. I went hunting for secrets and that added up to 15 hours of gameplay. It can stand shoulder to shoulder with greats like Crysis and Unreal, with the added benefit of running like a champ on today's systems (~144FPS constantly on my R5 2600X + 16GB RAM + RX 580 4GB system, even 200FPS in more quiet scenes!) And the length is on par with its "inspirations". There is a story, and its interesting and told well enough, if a bit convoluted. Level design is linear and funnels you into combat arenas, but these are big enough that this "transgression" from old school design can be forgiven. Shadow warrior 2 nobitsura kage upgrade#Gameplay-wise: movement is fast and fluid, the combat is equally fun, deep and varied and there are secrets to find which help you upgrade your weapons and abilites faster. This is an old-school FPS at heart, and THEY NAILED IT. But there are quite a few niggles that kept me from outright loving it. If I hadn't known better, I wouldn't believe it someone told me Hard Reset and SW were developed by the same team. 80% PC+AMAZING visuals, blistering performance +Deep, gratifying combat +Engrossing story +Solid length -Writing leaves to be desired -Larger demons are outright spongy -Engine quirks I REALLY like SW2013 (whereas I hated Hard Reset with a passion). ![]()
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